package nl.unimaas.micc.umsnooker.simulation.physics;

import com.jme.math.Vector3f;

import nl.unimaas.micc.umsnooker.domain.Ball;

public interface BallMotion
{
	public Vector3f getAngularVelocity(Ball initial, float time);
	public Vector3f getVelocity(Ball initial, float time);
	public Vector3f getPosition(Ball initial, float time);
	public float getDuration(Ball initial);
	public float getFriction(Ball initial);
}
